After working on a jam game I have jumped right back into Swords and Spells. One of the items that I would really would have implemented is scripted interaction...
A very small patch to Swords and Spells, to deal with the Unity vulnerability. While there is most likely no issue with the version I was using, I have preempti...
A new release was made for Swords and Spells to address a major issue with the game. After start up and creating a party, the player could try to press confirm...
Update alpha 0.8 After months of work alpha 0.8 is finally done!!! Or so I thought. This post will be highlighting all the changes that have been made so far, a...
First of all, Happy new year!!! With a new year, also comes new updates for Swords and Spells, and it took me a while but there is a update! The last few months...
It has been a very hot minute since I wrote a update. At the moment I am working on migrating the code from the MonoGame setup to a more Unity approach. And whi...
After the last update I wrote, things have been chaotic. My day job was getting busier and things in general (health and mental health) went down. This all mean...
This post is way over due. In September 2023 I switched game engine (which was a very interesting experience) from MonoGame to Unity. This change however went w...
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