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Swords and Spells
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Devlog
Progression update 23-10-2024
October 23, 2024
by
QTKittE
It has been a very hot minute since I wrote a update. At the moment I am working on migrating the code from the MonoGame setup to a more Unity approach. And while doing so I have added some more extra...
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WIP A0.7.X+
March 06, 2024
by
QTKittE
After the last update I wrote, things have been chaotic. My day job was getting busier and things in general (health and mental health) went down. This all meant that development slowed down as well...
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Alpha 0.7.0
January 02, 2024
by
QTKittE
This post is way over due. In September 2023 I switched game engine (which was a very interesting experience) from MonoGame to Unity. This change however went without a progression post, and I haven't...
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Alpha 0.6.15
July 10, 2023
by
QTKittE
After a week or so off and the heat I finally am able to announce alpha 0.6.15. This build includes several improvements to the game as well as new elements. Not all elements can be used immediately l...
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Alpha 0.6.14 Release
May 22, 2023
by
QTKittE
Alpha release 0.6.14 is here! And this build includes several new items as well as some changes. Added: Quest mechanic - With this quest can be accepted and completed. The only thing needed to do is a...
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Alpha 0.6.11
April 20, 2023
by
QTKittE
This build includes a minor change to the party creation, as it will now randomly select a character name. It also includes a fix where encounters where not properly generated and breaking the game...
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Hotfix for 0.6.10
April 10, 2023
by
QTKittE
When looking to make a video of the progress, a bug was found and as it was game breaking enough, I decided to patch it out as well as the issue with the time not showing correctly...
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Update 0.6.10 and road map for upcoming releases!
April 09, 2023
by
QTKittE
Lets first start off with the changes made to the new release 0.6.10: An effect can be applied which may or may not inflict a condition to the party member. If a condition is applied, that condition a...
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Alpha 0.69 (Nice!)
March 14, 2023
by
QTKittE
While Alpha 0.68 was released without a proper change log, so it will be summarized in this post. Several things have changed in the underlying code, which is not directly visible, but there are some...
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Alpha 0.67
December 30, 2022
by
QTKittE
With the 0.67 update enchantments are back in the game. Right now it is possible to enchant a weapon or armour with one specific enchantment (namely the enchantment "Sharp"), but this marked a milesto...
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Alpha 0.66
December 12, 2022
by
QTKittE
This small update fixed the following issues: Inventory can be viewed again, and is saved. Armour and weapons can be equipped again, it doesn't persist through saves. Add a preset party for quicker te...
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Alpha 0.65
November 16, 2022
by
QTKittE
With the projected amount of work still left, the decision was made to release Swords and Spells alpha 0.65 instead of 0.7. This gives me some time to fix some of the database parts while it is in a p...
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WIP Update: Bug fixes and more
November 07, 2022
by
QTKittE
After several months of work, it is now getting close to a new alpha release. But to get there a repeat of alpha 6 would be preferably avoided. During a test (2 months after that release) it was found...
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WIP: Party system and more!
September 23, 2022
by
QTKittE
After a month of development there is still a lot of stuff to do in regards to the changes that are being made. With the SQL database to store all kinds of data, it is made possible relatively easy to...
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WIP Update and future content
August 22, 2022
by
QTKittE
After a few weeks of hot weather and working on a lower pace, I want to announce some future content and current progress. Right now I am in the process of rewriting the whole database part so it uses...
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Alpha v06: Resting and conditions
July 11, 2022
by
QTKittE
In this update a new mechanic is introduced. Travelling and and not resting will impact the character, so one needs to rest from time to time. To incorporate this, game time was also added as well as...
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WIP update for new features
June 19, 2022
by
QTKittE
So the last few weeks have been a bit of a roller coaster for due to me have a vacation and a drop in motivation. That doesn't mean I have been sitting idle and not working on this project. The next u...
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Alpha v05 release: Special Effects!!
May 04, 2022
by
QTKittE
So for a change (and I should be doing that more) I kept track of all the things I have changed and fixed since the last version. This "Special Effects" release brings the mechanics for effects on the...
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Alpha v04 HOTFIX
April 17, 2022
by
QTKittE
A hotfix for alpha v04 as due to a setting while publishing was turned on, which made it impossible to run the game. That is now fixed...
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Alpha v04
April 10, 2022
by
QTKittE
A new update with some changes under the hood again. With update alpha v04, a next step in creating a party system has been taken. Which means all milestones for a party system have been cleared, and...
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Alpha v03
March 15, 2022
by
QTKittE
So after a long silence from my side, which was due to some technical issues, I have decided to finally release alpha 03. For windows it can be used as is, but for linux extra instalments have to be d...
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Pre-Valentine devlog
February 13, 2022
by
QTKittE
Now the game has been released in alpha for two weeks now (time really flies), I would like to post an update of the development. After the release I received several game breaking bug reports, and I...
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Alpha 0.02 HOTFIX 2
January 29, 2022
by
QTKittE
During development all testing was done through the IDE and a check on a folder was overlooked. The folder for save files will now be created on first launch and won't crash the game anymore...
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alpha 0.02 HOTFIX
January 28, 2022
by
QTKittE
The hotfix fixes an issue with loading files. It is possible that old files might not be able to load. This only applies to non-autosave files...
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Alpha 0.02 release
January 28, 2022
by
QTKittE
#alpha, #first release
The release alpha 0.02 is intended to be a concept release which should showcase the current mechanics. In this version there is a long list of already implemented mechanics such as but not limited to...
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