Pre-Valentine devlog


Now the game has been released in alpha for two weeks now (time really flies), I would like to post an update of the development.

After the release I received several game breaking bug reports, and I have been working on that. I am also working on optimising code to make it more stable and less prone to bugs. One of the bugs is actually solved by this. While there isn't anything new to announce at the moment, the optimisations do allow for more complex stuff that is planned like having multiple party members, and changing those whenever you can, as well as effects of spells, items and skills (active skills only).

So the current plan is to release the next update in about two weeks, with the optimisation and bug fixing, as well as a better look of the layout.

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